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	<title>The Real Time Strategist</title>
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		<title>The Real Time Strategist</title>
		<link>http://topwolf.wordpress.com</link>
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		<item>
		<title>Moving</title>
		<link>http://topwolf.wordpress.com/2011/04/06/moving/</link>
		<comments>http://topwolf.wordpress.com/2011/04/06/moving/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 21:10:26 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://topwolf.wordpress.com/?p=240</guid>
		<description><![CDATA[As of today, I&#8217;ll no longer be maintaining this blog, instead posting to my new one which contains all my interests as well as all of the posts here, simply exported over. To those who have checked this out though, thank you! New Blog: http://ceasarjames.wordpress.com/<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=topwolf.wordpress.com&amp;blog=13431717&amp;post=240&amp;subd=topwolf&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Randomness and Strategy Games</title>
		<link>http://topwolf.wordpress.com/2011/01/28/randomness-and-strategy-games/</link>
		<comments>http://topwolf.wordpress.com/2011/01/28/randomness-and-strategy-games/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 06:45:17 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Economics]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://topwolf.wordpress.com/?p=236</guid>
		<description><![CDATA[At first, randomness and strategy games would seem like unlikely partners. Strategy games emphasize the role of information in making decisions, while randomness is chaotic, and undermines planning. Despite their differences however, when used properly they can combine nicely. First off, let me begin with some terminology. When I refer to tactics, I refer to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=topwolf.wordpress.com&amp;blog=13431717&amp;post=236&amp;subd=topwolf&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Research 2</title>
		<link>http://topwolf.wordpress.com/2011/01/12/research-2/</link>
		<comments>http://topwolf.wordpress.com/2011/01/12/research-2/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 03:58:16 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Combat]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://topwolf.wordpress.com/?p=234</guid>
		<description><![CDATA[Rethinking research in the frame of context of group combat, it occurred to me that beyond the points covered in my original post on research, the real value of research comes from the ability to construct more specialized units, which in turn result in stronger heterogeneous groups. From this perspective, I would claim that in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=topwolf.wordpress.com&amp;blog=13431717&amp;post=234&amp;subd=topwolf&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>The Nature of Imbalance</title>
		<link>http://topwolf.wordpress.com/2011/01/02/the-nature-of-imbalance/</link>
		<comments>http://topwolf.wordpress.com/2011/01/02/the-nature-of-imbalance/#comments</comments>
		<pubDate>Sun, 02 Jan 2011 04:45:36 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Combat]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://topwolf.wordpress.com/?p=226</guid>
		<description><![CDATA[Before I can explain the combat effectiveness of a heterogeneous group, I need make sure the reader understands a few things first. First, recall that in homogeneous groups, every additional unit increases the strength of the group exponentially. Recall also that a rational player will target enemy units according to their Offense to Defense ratio, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=topwolf.wordpress.com&amp;blog=13431717&amp;post=226&amp;subd=topwolf&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Costs</title>
		<link>http://topwolf.wordpress.com/2010/11/14/costs/</link>
		<comments>http://topwolf.wordpress.com/2010/11/14/costs/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 00:52:31 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Economics]]></category>

		<guid isPermaLink="false">http://topwolf.wordpress.com/?p=210</guid>
		<description><![CDATA[To produce more output, a player must employ more labor, which means that he must increase his costs. Total Cost A player&#8217;s total cost (TC) is the cost of all the factors of production he uses. We separate total cost into total fixed costs and total variable cost. Total fixed cost is the costs of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=topwolf.wordpress.com&amp;blog=13431717&amp;post=210&amp;subd=topwolf&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Indifference Curves</title>
		<link>http://topwolf.wordpress.com/2010/11/14/indifference-curves/</link>
		<comments>http://topwolf.wordpress.com/2010/11/14/indifference-curves/#comments</comments>
		<pubDate>Sun, 14 Nov 2010 20:28:25 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Economics]]></category>
		<category><![CDATA[Real Time Strategy]]></category>

		<guid isPermaLink="false">http://topwolf.wordpress.com/?p=208</guid>
		<description><![CDATA[An indifference curve is a line that shows combinations of goods among which a consumer is indifferent. Since consumers always prefer more over less, a curve shifted to the right is preferable to a curve shifted leftward, but any point on a particular line is preferred the same as any other point on that line. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=topwolf.wordpress.com&amp;blog=13431717&amp;post=208&amp;subd=topwolf&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Preference Map</media:title>
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		<title>Budget Line</title>
		<link>http://topwolf.wordpress.com/2010/11/14/budget-line/</link>
		<comments>http://topwolf.wordpress.com/2010/11/14/budget-line/#comments</comments>
		<pubDate>Sun, 14 Nov 2010 20:02:36 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Economics]]></category>
		<category><![CDATA[Real Time Strategy]]></category>

		<guid isPermaLink="false">http://topwolf.wordpress.com/?p=206</guid>
		<description><![CDATA[A player&#8217;s budget line describes the limits to his consumption choices. Given a certain income, there are only so many ways a player can spend it. For example, given 400 minerals, a player could build a new Command Center, 4 Bunkers, 8 Marines, 8 SCVs, or a mixture of Marines, Bunkers, and SCVs. To keep [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=topwolf.wordpress.com&amp;blog=13431717&amp;post=206&amp;subd=topwolf&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Utility</title>
		<link>http://topwolf.wordpress.com/2010/11/14/utility/</link>
		<comments>http://topwolf.wordpress.com/2010/11/14/utility/#comments</comments>
		<pubDate>Sun, 14 Nov 2010 19:52:42 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Economics]]></category>
		<category><![CDATA[Real Time Strategy]]></category>

		<guid isPermaLink="false">http://topwolf.wordpress.com/?p=204</guid>
		<description><![CDATA[Utility is the benefit the a player gets from the consumption of goods and services. Utility can be understood via two ideas- Total utility and marginal utility. Total utility refers to the total benefit a player gets from the consumption of all the different goods and services. Generally, more consumption means more utility. Marginal utility [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=topwolf.wordpress.com&amp;blog=13431717&amp;post=204&amp;subd=topwolf&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>The Economics of StarCraft</title>
		<link>http://topwolf.wordpress.com/2010/11/14/the-economics-of-starcraft/</link>
		<comments>http://topwolf.wordpress.com/2010/11/14/the-economics-of-starcraft/#comments</comments>
		<pubDate>Sun, 14 Nov 2010 17:20:51 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Economics]]></category>
		<category><![CDATA[Real Time Strategy]]></category>

		<guid isPermaLink="false">http://topwolf.wordpress.com/?p=202</guid>
		<description><![CDATA[In response to my Economics midterm tomorrow, I thought it might be fun an interesting for me to go over concepts using StarCraft as an example. Stay tuned if you want to learn Econ 101 and how to put your opponents into a recession.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=topwolf.wordpress.com&amp;blog=13431717&amp;post=202&amp;subd=topwolf&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Scaffolding</title>
		<link>http://topwolf.wordpress.com/2010/10/28/scaffolding/</link>
		<comments>http://topwolf.wordpress.com/2010/10/28/scaffolding/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 03:43:16 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://topwolf.wordpress.com/?p=198</guid>
		<description><![CDATA[I came across the idea of scaffolding recently when studying programming patterns for Ruby on Rails, and while I can&#8217;t think of any very immediate applications, I very much like the term. That is, Scaffolding is a set of (in a certain sense suboptimal) techniques that optimally achieve a certain state. So for example, one [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=topwolf.wordpress.com&amp;blog=13431717&amp;post=198&amp;subd=topwolf&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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